Although George Romero wasn’t as particular or gung ho with his filmmaking as Stanley Kubrick was, you can’t really sit through “Night of the Living Dead” without feeling like everything is so deliberate. Like what is the significance of Barbara looking through the music box? Why did Johnny approach Barbara with his gloves on? And why did Romero blatantly film one of the dead with its eyes moving? Was it was considerably faint attempt to humanize the monsters that we’d see be hit with fire and shot to death throughout the film? Or was it his reminder that through and through these were once people with human impulses and their urges for human flesh are still a part of some human impulse? “Night of the Living Dead” is so nightmarish and intricate that I love picking it apart every single time I’ve seen it and it leaves me stunned every single time.
Following a whirlwind romance, Katie follows Jay to Los Angeles to spend a few more days with him. After he has to leave for work, she is left alone in his apartment where odd things are happening at an accelerating rate.
Chalk it up to rock bottom expectations, but “It” blew me away when it arrived in theaters mainly because it exceeded my expectations and proved to be a stellar film all around. Andres Muschetti already killed it with his adaptation of his short “Mama,” but he brings his same sensibility in another coming of age tale where pure evil meets innocence. “It” is a masterstroke of a reboot, a movie that pays tribute to the original novel and re-invents every aspect from the ground up for a new audience without dumbing down the material.
Written by Yann Brion and Frédéric Schoendoerffer and directed by the latter, Fast Convoy is a road movie and a drug movie while it also kinda feels like a heist movie in that these guys, in multiple cars, are basically trying to make it to a destination with illicit merchandize. The film is rather character-based with each character traveling with a co-pilot and taking orders from an unseen man. The story builds around them as they drive. While the title is a bit misleading, the film does have a few car-chase-ish scenes which have occasional nods to different car films and may or may not be influenced by the Luc Besson way of shooting cars on the road (low to the ground, front car pov). The car stuff is really one of the main appeals to this film and the scenes are well done and shot.
Written by Ryan M. Andrews and Chris Cull with the former directing as well, the Art of Obsession takes something that could have been a small infatuation with a woman in danger, the need to save and turns it into an unhealthy obsession that is dangerous for all involved. The story is interesting and has interesting developments while some of them are a bit less so making the film uneven and with a few predictable plot points. The film does however do a very good job of showing a victim who won’t give up on herself, on her own salvation as an opposite to her captor who has given up on his good side almost completely for the appeal of the next hit, the next success, the next accolade. The dichotomy of these characters leads to an interesting watch as the viewer sees them evolve in each their own way, influenced by each other and each of their needs.
Jessica Loren is new on the job; her first shift is the last shift of a closing, empty station. As her shift rolls on, odd things start happening and she can’t tell if they are real, imagined, or just a prank.
Zack Snyder re-invents the late George Romero’s masterpiece in a mess of a remake that starts off very strong, gives up trying to make sense mid-way, and them limps to the finish line as fast as it can. Snyder and James Gunn’s script never takes time to slow down and breathe, jumping from one action scene to the next, from one musical laced montage to the next, and from one weak moment of tension to the next. Characters are stale and barely developed, and the script never hides that these people are meant as cannon fodder and nothing else. Worse, the script is clumsily paced, the overall film is tonally uneven, and often times the horror element is an afterthought.
It’s fitting that Shout Factory would release “Land of the Dead” right around the same time as 2004’s version of “Dawn of the Dead.” After almost twenty years in development hell, and with the title “Dead Reckoning,” Romero was able to finally complete his planned fourth part of his dead series thanks to the success of “Dawn.” Even Romero admitted that he owed a lot of his ability to make “Land” thanks to the evident success of “Dawn.” While “Land of the Dead” feels incomplete and under developed, I give Romero a huge pass mainly because he was given so much hell while filming the long awaited sequel. Not only did he have to scale down his story yet again like he did with “Day of the Dead,” but he couldn’t film in Pittsburgh which he always did with his zombie epics.